POV-Ray : Newsgroups : povray.binaries.utilities : Anim8or v0.81 (a little update). : Re: Anim8or v0.81 (a little update). Server Time
16 May 2024 23:03:20 EDT (-0400)
  Re: Anim8or v0.81 (a little update).  
From: Steve Shelby
Date: 29 Jan 2003 08:30:23
Message: <3e37d76f@news.povray.org>
Hi Txemi,
I tried Anim8or a while back, and was impressed with what it could do. I
didn't continue with it because of its lighting limitations (no shadows).
What I liked about it was the ease with which you can bend and distort the
shape of objects with it. I would like to be able to animate bends and
distortions of shapes. Is there any way to do an animation with Anim8or,
doing things that are not possible with Povray animation, and then export
that animation into Povray to get the desired realism with the lighting?
Steve Shelby

Txemi Jendrix <tji### [at] euskalnetnet> wrote in message
news:3e36ff9c@news.povray.org...
> Anim8or is a freeware program for modelling meshes (also for animating
> them).
> It imports .3ds, .lwo, .obj files and exports .3sd and .obj.
> For those who use it:
> There is a minor update, V0.81, on the download page.  It fixes a few
> annoying problems that are present in v0.8.  The main changes are:
> * Fixes some rendering problems and crashes for Figures, particularly
those
> using bump maps.
> * Fix minor fog rendering problems, and add Radial fog to renderer.
> * Add control over distance of near clip plane.
> * Compute camera FOV properly when set by users.
> * Increase maximum size of rendered images to 4K by 4K.
> * Fix bug where "edge creased" property wasn't saved to .an8 files.
> * Fix .3ds export bugs that caused MAX to reject some files with "Improper
> File Format" error.
>
> For all the rest, if you wanna try it...
> To get it go to:
> http://www.anim8or.com/main/index.html
>
> P.S.: No, I'm not the author of this program ;-)
>
> Txemi Jendrix
> http://www.txemijendrix.com
>
>
>
>


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